• Original research article
  • May 29, 2020
  • Open access

Gender Representation of Heroines in the “Dragon Age” Game Series

Abstract

The study aims to classify heroines from the “Dragon Age” game series according to archetype systems and plotlines in order to trace qualitative narrative set-ups of the characters. The article reviews plot classifications of J. Campbell and V. Propp, as well as the archetype systems developed by C. Jung and C. Pearson. On that basis, the heroines of the “Dragon Age” are classified, and the game is treated as a separate ontological reality. The study is novel in that it uses literary criticism techniques to analyse the heroines, as well as in that it analyses a narrative component of the videogame. The results showed that qualitative changes in the heroines’ character development do not depend on the game’s recency but are based upon an archetype and full realization of plotlines.

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Author information

Ul'yana Anatol'evna Matyushenko

National Research Tomsk State University

About this article

Publication history

  • Received: March 28, 2020.
  • Published: May 29, 2020.

Keywords

  • видеоигры
  • героиня
  • герой
  • компьютерные игры
  • “Dragon Age”
  • архетип
  • videogames
  • heroine
  • hero
  • computer games
  • archetype

Copyright

© 2020 The Author(s)
© 2020 Gramota Publishing, LLC

User license

Creative Commons Attribution 4.0 International (CC BY 4.0)