• Original research article
  • August 19, 2019
  • Open access

ANALYSIS OF THE VIDEO GAME “THE ENTERTAINMENT”. INVERSION OF FORMS

Abstract

The article analyses the experimental theatrical production “The Entertainment” (2013) in the Kentucky Route Zero video game universe from the standpoint of art history. The paper considers the narrative structure of the characters and the plot of the play in terms of cultural references and borrowings. The author’s attention is drawn to the notion of “inversion of form” of stage space and objects of classical art forms in the meta-context of the video game, within which the synthesis of literary, dramatic and theatrical means of artistic expression takes place, together forming the subjective viewer experience through the static first-person gameplay. Conceptually substantiating references to the categories of real and artistic, being at the junction of logic and absurdity, theatre and performance, the video game “The Entertainment” turns the dramatic production of the non-existent playwright into a source of intellectual reflection allowing for discourse in interdisciplinary research.

References

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Author information

Pavel Viktorovich Lapshin

Ogarev Mordovia State University

About this article

Publication history

  • Received: May 15, 2019.
  • Published: August 19, 2019.

Keywords

  • видеоигра
  • анализ
  • форма
  • инверсия
  • метаконтекст
  • сцена
  • виртуальное пространство
  • средства художественной выразительности
  • “The Entertainment”
  • “Kentucky Route Zero”
  • video game
  • analysis
  • form
  • inversion
  • meta-context
  • scene
  • virtual
  • space
  • means of artistic expression

Copyright

© 2019 The Author(s)
© 2019 Gramota Publishing, LLC

User license

Creative Commons Attribution 4.0 International (CC BY 4.0)